CARDS IN HAND
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 |
INFLUENCE = 18
PROJECTS
| x 2 |
active player : basketman
active card : mathematics - dogma #1
HISTORY
action #2 : ricou activates mathematics
action #1 : ricou draws a 6
basketman splays his purple cards right
basketman researches a 9
basketman recycles a 9
basketman draws a 9
basketman draws a 9
basketman draws a 4
action #2 : basketman activates telegraph
basketman dominates the history domain !
basketman dominates the wealth domain !
basketman splays his blue cards up
basketman splays his yellow cards right
basketman researches a 9
basketman recycles a 9
basketman draws a 9
basketman draws a 9
basketman draws a 4
action #1 : basketman activates telegraph
action #2 : ricou puts philosophy into play
action #1 : ricou dominates age 1 !
basketman puts telegraph into play
basketman draws a 7
action #2 : basketman activates kaleidoscope
basketman splays his green cards right
basketman puts jeans into play
basketman draws a 7
action #1 : basketman activates kaleidoscope
ricou archives a 3
action #2 : ricou activates code of laws
ricou dominates the culture domain !
ricou splays his red cards right
action #1 : ricou activates metric system
action #2 : basketman puts kaleidoscope into play
basketman draws a 5 (cooperative bonus)
basketman draws a 6
basketman draws a 3
basketman recycles a 5
basketman recycles a 5
basketman recycles a 2
basketman recycles a 2
ricou draws a 3
ricou recycles a 2
ricou recycles a 2
basketman draws a 2
basketman draws a 2
ricou draws a 2
ricou draws a 2
action #1 : basketman activates lever
ricou splays his yellow cards right
action #2 : ricou activates metric system
ricou splays his blue cards right
action #1 : ricou activates metric system
action #2 : basketman draws a 5
action #1 : basketman draws a 5
ricou splays his purple cards right
action #2 : ricou activates metric system
ricou splays his green cards right
action #1 : ricou activates metric system
basketman recycles a 2
basketman draws canal building
basketman recycles a 2
action #2 : basketman activates tuning fork
action #1 : basketman puts tuning fork into play
ricou puts metric system into play
ricou draws a 6
ricou recycles a 5
action #2 : ricou activates mathematics
action #1 : ricou puts mathematics into play
basketman draws a 5
basketman archives a 4
basketman draws a 4
basketman archives a 4
action #2 : basketman activates watermill
action #1 : basketman draws a 4
basketman draws a 2
basketman transfers octant from his hand to ricou's hand
basketman transfers oars from his hand to ricou's hand
action #2 : ricou activates construction
action #1 : ricou puts construction into play
basketman draws a 5
basketman archives a 5
basketman draws a 5
basketman archives a 4
action #2 : basketman activates watermill
action #1 : basketman draws a 4
ricou draws mathematics
action #2 : ricou activates metalworking
ricou draws a 2 (cooperative bonus)
ricou splays his green cards left
ricou archives a 1
basketman splays his yellow cards left
basketman archives a 1
action #1 : ricou activates code of laws
action #2 : basketman puts shuriken into play
basketman draws a 4
basketman archives a 4
basketman draws a 4
basketman archives a 4
basketman draws a 4
basketman archives a 3
basketman draws a 3
basketman archives a 3
basketman draws a 3
basketman archives a 3
basketman draws a 3
basketman archives a 3
basketman draws a 3
basketman archives a 2
action #1 : basketman activates watermill
ricou splays his red cards left
ricou archives a 1
action #2 : ricou activates code of laws
ricou draws a 2
ricou puts code of laws into play
ricou draws code of laws
action #1 : ricou activates mysticism
action #2 : basketman draws a 2
action #1 : basketman puts lever into play
ricou dominates the technology domain !
ricou puts tools into play
ricou puts domestication into play
ricou dominates the supremacy domain !
ricou puts metalworking into play
ricou puts mysticism into play
ricou puts city-states into play
action #2 : ricou activates masonry
action #1 : ricou puts masonry into play
basketman draws a 2
basketman archives a 2
action #2 : basketman activates watermill
action #1 : basketman draws a 2
ricou draws a 1
ricou draws a 1
action #2 : ricou activates wheel
ricou draws a 1
ricou draws a 1
action #1 : ricou activates wheel
action #2 : basketman puts blown glass into play
basketman draws a 2
basketman archives a 2
action #1 : basketman activates watermill
ricou draws a 1
ricou draws a 1
action #2 : ricou activates wheel
ricou draws a 1 (cooperative bonus)
ricou puts wheel into play
ricou draws a 1
ricou draws candles
basketman draws oars
action #1 : ricou activates dice
action #2 : basketman draws a 2
basketman recycles linguistics
basketman puts linguistics into play
basketman draws a 2
basketman puts pagoda into play
basketman draws a 2
basketman puts watermill into play
basketman draws a 2
basketman recycles a 1
basketman recycles a 1
basketman recycles a 1
action #1 : basketman activates ice skates
action #2 : ricou puts comb into play
ricou draws a 1 (cooperative bonus)
ricou draws comb
basketman draws code of laws
action #1 : ricou activates dice
action #2 : basketman draws a 1
action #1 : basketman draws a 1
ricou researches a 3
ricou draws a 3
action #2 : ricou activates bracelet
action #1 : ricou puts bracelet into play
action #2 : basketman puts ice skates into play
action #1 : basketman draws a 1
ricou puts clothing into play
ricou draws a 1
ricou draws bracelet
action #2 : ricou activates dice
action #1 : ricou puts bell into play
action #2 : basketman puts flute into play
action #1 : basketman draws a 1
ricou draws bell
action #2 : ricou activates dice
action #1 : ricou puts plumbing into play
action #2 : basketman puts perfume into play
action #1 : basketman draws a 1
ricou puts currency into play
ricou draws a 2
ricou draws plumbing
action #2 : ricou activates dice
basketman puts soap into play
ricou puts dice into play
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| basketman | 3 | 7 | 5 | 8 | 1 | 2 |
| ricou | 14 | 2 | 10 | 6 | 1 | 0 |
CARDS IN HAND
| x 1 | |
| x 1 | |
| x 1 | |
| x 1 |
INFLUENCE = 18
PROJECTS
| x 2 |
Rappel : Le cadre sous le tableau des ressources contient les boutons pour les actions spéciales (ex : cartes construction de canaux, évolution) ainsi qu'un bouton passer pour les actions optionnelles ("vous pouvez...")
CARDS IN HAND
| x 3 | |
| x 1 |
INFLUENCE = 6
PROJECTS
| x 1 |